- The game now runs natively on Pocket PC's, Cell phones and the iPod.
- Players can now view a given players APM with the /apm [playername] command.
- The Automatic Match Making system (AMM) has been altered to reduce the wait time for players.
- New game type added for ladder play - 6v6
BALANCE CHANGES
Night Elf:
- Dryad cost increased by 25.
- Druid of The Claw health decreased by 50.
- Mana Burn cost increased by 15 and range decreased.
Undead:
- Dread Lord has been removed.
- Crypt Lord carrion beetles cap implemented.
- Destroyers health decreased by 150.
Orc:
- Blademaster windwalk reworked.
- Far Seer's wolves health and experience increased by 150 and 50 respectively.
Human
- Tower cap has been implemented.
- Masonry reworked.
- Peasant call to arms decreased time in militia state.
FIXES
- Fixed several typo's in the human campaign.
- Fixed a timing problem with the game on PCs with quad-core CPUs.
- Fixed a crash that could occur with the breath of fire spell.
- Fixed a crash that could occur with the stomp spell.
- Fixed a crash that could happen in multiplayer games.
- Fixed several exploits that could happen in multiplayer games.
- Fixed an exploit that could happen in custom games, especially of the DOTA type.
Important Note on Patching for Mac Players: The file layout inside the
game folder is changed significantly by Patch 1.22. As a result, in order
to be able to install the Frozen Throne expansion from CD, you must
install Reign of Chaos first, then install Frozen Throne from CD, and then
patch to version 1.22, in that order. If you patch to v1.22 and then
attempt to install Frozen Throne after that, it will not install
correctly.
If you experience any bugs or problems with this patch, please post your reports here. If it is a problem with a quad core system or an Intel Mac, please post your system information as well as your bug report.
источник http://www.battle.net/forums/war3/thread.aspx?fn=war3-general&t=1921706&tmp=1#post1921706
Опа и че это все?измений больше нет?И это мы так долго ждали и много рассуждали ((((((( я недоволен!!!!!И че такая огромная карпорация как близард 100 раз переносила релиз такой фигни как эта?Блин работа близарда все больше и больше у меня вызывает недоумение!!!!Зато сами близарды готовили анонс ГЛОБАЛЬНОГО ПАТЧА и это он???????
Hey there readers, well... there's been a bunch of rumors about the new patch and all. It's been awhile since 1.21 came out, so everyone is wondering about when 1.22 is on the way. Balance issues have been brought up. Towers are imba! Orcs can't fight spellcasters! Some of this information is not confirmed, as it's much too soon, but it's a good read and Blizzard has confirmed some of it. Well, here's a little picker upper, take a look!
Human
-Tank will use 4 food instead of 3 and will give +25xp
-flying machine flac cannon will cost 200g/175w instead of 100g/150w
-masonry resarch wont increase human tower Hp, but towers will have 600 basic HP
-Orb of fire splash damage changed: from +5 to 45% of hero's damage.
Night Elf
-Staff of preservation cost increased from 150 to 200, cooldown increased to 45sec
-chimaera will use 7 food instead of 5
-dryad will give +20% xp
-effect of orb of venom and dryads poison decreased to 50%
Orc
-spirit wolf HP will be 300/450/600 instead of 200/300/500
-speed scroll cannot be dispelled
-raider armor+1
-healing salves healing time decreased from 45sec to 25sec
Undead
-dk +3 agility
-all spell of casters will have reduced mana costs
and some non-confirmed changes:
Human:
-Archmage; Blizzard Mana cost increased to 85
-Bloodmage; Starting Agility Increased by 1
-Paladin; Divine Shield Duration Reduced to 12/24/36 Seconds from 15/30/45. The cooldown of this spell has also been decreased respectively
-Paladin; Devotion Aura also grants a 2/4/6% Chance to completely ignore damage on top of the Armor Bonus (This is introduced to make Devotion Aura used more often)
-Rifleman Hp Changed back to 525 Hp from 505
-Siege Engines no longer give experience for *buildings* they kill. This prevents a human player from literally 'creeping' off of a Night Elf base. Air units will still give EXP.
-Orb of Fire now also increases attack speed by 10%
Orc:
-Blademaster; Agility lowered by 1 at starting level
-Tauren Chieftain; Shockwave is now capped at 8 units of full damage (down from 12)
-Tauren Chieftain; Starting Strength and Intelligence increased by 1
-Farseer; Wolves now have about 15% extra life per level with Mana cost increased to 90
-Raider ensare now creates a Cooldown on the unit its cast called 'Careful Footing'. This cooldown lasts for 4 seconds after the ensnare wears off to prevent spamming.
-Spirit walkers are now completely immune to magic (including magic attack dmg) *ONLY* when in physical form. This change will actually make orcs be able to fight mass casters efficiently
-Orc shop now has a new item. Wand of Desperation (Tier 3, 100 gold). It has an AoE Dispel effect and has only 1 charge. It deals 400 Damage to Summoned units
Undead:
-Dread Lord; Carrion Swarm Mana Cost reduced to 100 from 110.
-Dread Lord; Vampiric Aura now has a 2%/4%/6% to cause 100% Life Leech by level(100% heal based off of melee dmg not full life heal) on
a melee attack
-Acolytes have a new passive ability called "Citadel Ritual". Whenever an acolyte is repairing a building it gains a temporary bonus +1 to armor. This is a cumulutive effect for each acolyte repairing and can stack up to 3 times. This can be very effective on meat wagons when sieging or when trying to save an undead gold mine.
-Ghoul Frenzy now also increases ghoul Life Regeneration by .5 and grants Ghouls a 5% Life Leech (Stacks with Vampiric Aura)
-Obsidian Statue build time increased to 60 from 45. Destroyer Form upgrade lowers Obsidian statue build time back to 45.
-Ziggurats (Non-upgraded) now have 2 armor up from 1.
-Necropolis Build time reduced to 105 from 120.
Night Elf:
-Keeper of the Grove; Thorns Aura now has a 2/4%/6% chance to stun any melee unit for 1 second when attacking by level
-Demon Hunter; Base Agility lowered by 1.
-Archers can now mount Hippogryphs without the upgrade, its a base ability.
-Glaive Thrower build time reduced to 45 seconds from 48.
-Chimaera build time reduced to 60 seconds from 65.
-Dryad Cost changed to 165/65 Gold/wood from 145/60.
-Druid of the Claw build time increased to 45 Seconds up from 35. Adept and Master DOC training reduces build time by 5 seconds each. Setting it back to 35 second build time after both trainings have been researched.
-Faerie Dragon Cost Reduced to 145 Gold from 155.
-Orb of Venom Lowered to 80 damage over 10 seconds.
Neutral:
-Alchemist; Acid bomb now slows units per level by speeds of 5%/10%/15% per level
-Alchemist; Healing wave now only heals enemy units by 50% while healing allied units by 100%
-Dark Ranger; All units that are Charmed now have a buff on them called "Charmed". You may on them called "Charmed". You may only have a maximum of 4 units charmed at a time. If you exceed that limit the lowest food costing charmed unit will become "Neutral Hostile" or a "Creep" and will attack you. If all the charmed units are the same food cost then it will judge by gold, and then wood. And if they
are all the same it will be randomly selected. Charmed units no longer add to your food supply cost as the Ranger feeds her minions herself.
-Firelord; Incinerate Mana cost reduced to 4 from 6.
-Firelord; Incinerate has a 10/15/20% Chance to cost Zero mana per level
-Naga; Mana shield grants spell immunity while active. (All magic attack units will be able to damage her still)
-Panda; Breath of Fire capped at 6 units for instant damage. However any unit that has haze will be ignited if hit by the fire even if it doesnt take the initial damage.
-Pitlord; Cleave now also increases Strength by 2/5/8 per Level
-Tinker; Cluster Rockets are no longer considered a magical attack. It is considered a siege attack so they are effected by armor and does extra and reduced damage accordingly. This should make this skill more viable vs. casters or to siege a base.
-Tinker; Cluster Rocket Damage increased to 40/80/120 by level.
Creeps:
-If creeps are chasing a target for more than 5 seconds they will automatically switch to another target if they do not land a successful blow. Also if they cannot hit a target for more than 5 seconds they gain a Temporary True sight ability also to prevent abuse.
-Creeps will attack nearby critters if the above is true and there are no other units than critters to attack. They have to take their anger out on something.
That's it so far, hope you enjoyed the read, and stay tuned here at MYM for more info as it develops!
- The game now runs natively on Pocket PC's, Cell phones and the iPod.
- Players can now view a given players APM with the /apm [playername] command.
- The Automatic Match Making system (AMM) has been altered to reduce the wait time for players.
- New game type added for ladder play - 6v6
ппц. теперь в вокрафт на айподе можно гамать.ахахахахаххахахахаха
- Gargoyles ground attack has been removed.
- Death Knight coil range decreased to 450
- Abomination health decreased by 50
- Wyrm health decreased by 50
- Destroyer health decreased by 50
- Destroyer orb of annihilation reworked
- Spirit tower armor reduced to 1
Orc:
- Blademaster windwalk mana cost increased to 80
- Borrow repair rate increased
- Rider ensnare cant be used many times on 1 target
Human
- Tower repair rate decreased
- Masonry gives +50 hp only instead of 100
- Peasant call to arms decreased time in militia state
- Siege Engine armor reworked to heavy
- Siege Engine armor increased to 7
- Gyrocopter cost increased to 140
- Sorceress slow mana cost increased to 60
Night Elf
- Dryad cost increased to 160
- Druid of Talon cost increased to 145
- Staff of preservation cost increased to 200
- Staff of preservation cooldown increased to 40 sec
А кто-то еще говорил, что пп не умер.... Пипец столько клоунов, что аж как-то мерзко. Нытики тупые лучше уже не играйте, если вы думаете, что патч 1.22 что-то поправит.
-Change the actual AMM for the 1.14 amm
-Change the qualfication to the ladder pro: giving slots to the high ranked in ladder during the first 30 days is not a good solution because of the AMM.
Players can share accounts and mass game. Give slots in tournaments.
-Keep Echo isles, Terenas stand, Turtle rock, Lost temple, Twisted Meadows, Gnoll wood. Add secret valley, plunder island, new blizzard map, contest map. Remove the others.
-Fix Tie hack and map hacks
Neutral:
-Increase the mana cost of dark ranger's arrow by 200%. With that, dark ranger will need more micro to be efficient as this skilled wont be autocast.
-Increase Breath Of fire mana cost to 90 from 75
-Increase both wood and gold costs for a neutral hero, when a player has already picked one.
Human
-Increase rifle's HP
-Increase the experience given by a tank when it gets destroyed
-Increase tank AA dommage and decrease siege damage
-Increase gyro's magic resistance
-Spell breaker passiv skill should work on dryade as their passive works on SB
Undead
-Increase Obsidian Heal rate by 12hp/s
-Increase necro
-Increase Orb's mana cost
Night elf
-Increase Cooldown and cost of staff of preservation
-Increase gold cost for dryads, increase experience given by their death
-Nerf duration of feary fire.
-Buff Thorn aura