1.22 patch changes was revealed by blizzard staff in a blog:
http://www.iigy.com/2007/10/14/a-united-states-blizzard-senior-official-said-there-will-be-some-alterations-major-in-warcraft-122/
There has been much controversy around this blog, but imo this was directly translated using afreetranslation.com from another language... or it's computer/blizzard boded language?? the wording doesn't really make much sense... however, lots of war3 fansites such as SK, replays.net are talking about it, so I assume its reality.
Anyways, the outline are as follows:
Map:
Strengthen all creeps on EI and TS guarding gold mines, fix NE infinite tp bug.**
Human:
tank changed to 4 food, increase exp by 25.
The copter's flak cannons upgrade will be changed from 100 gold/150 wood to 200 gold/175 wood.
All masonary upgrade will not increase the hp of towers; however, innitial hp of towers is increased to 600.
Orb of Fire AOE damage increased from 5 damage to 45% damage of the attacking hero.
Night Elves:
Staff of preservation increased to 200 gold, cool-down 45 seconds.
chimera increased to 7 food
drayd 20% gives more experience
orb of venom does not stack
orb of venom's stack effect with drayd's slow poison is decreased by 50%.
Orcs:
spirit wolves hp increased from 200/300/500 to 300/450/600.
speed scroll cannot be dispelled
raiders have 1 more armor
salves' regeneration time decreased from 45 seconds to 25 seconds.
Undead:
Death Knight +3 agility
All undead spell-casters use less mana.
These changes are in the testing stage and are subjected to change without notice.
** imo, this is the staff of preservation + staff of teleportation trick..